Utility presets
Teleport preset for lobby returns
Teleport preset for lobby returns is now a complete Teleport workflow instead of a templated command note. Use this preset for minigame resets, dungeon exits, lobby buttons, failed challenge returns, and testing workflows where the player should land in a known safe spot. Teleport commands are high-impact because a wrong selector or coordinate can move the wrong players. The article keeps the setup fields, output review, Project placement, and result capture together so the command is easy to audit before it becomes part of a map setup, event trigger, or reusable command pack. The Teleport workbench keeps target selector, mode, coordinates, yaw, and pitch visible before the output is copied. That makes the command easier to audit than a hand-written `/tp @a` line in a long Project pack.
Preset result
A lobby return teleport command moves the selected players back to the configured coordinates.
Output
Lobby return teleport command
/tp @a 0 80 0Preset screenshot
Build the preset
- Open the Teleport workbench.
- Set target selector to the players who should return to the lobby.
- Test that selector with a harmless title or tellraw command before moving players.
- Choose position mode and enter the lobby coordinates.
- Add yaw and pitch when players should face a sign, NPC, or portal after arriving.
- Review the `/tp` output and save it with the reset pack.
- Run the command in-game and confirm the destination and facing direction are correct.
Why this Teleport preset belongs in Project
Use this preset for minigame resets, dungeon exits, lobby buttons, failed challenge returns, and testing workflows where the player should land in a known safe spot. Teleport commands are high-impact because a wrong selector or coordinate can move the wrong players.
The Teleport workbench keeps target selector, mode, coordinates, yaw, and pitch visible before the output is copied. That makes the command easier to audit than a hand-written `/tp @a` line in a long Project pack. A copied command is only useful when the surrounding assumptions are visible: selector scope, world state, order inside the pack, and the exact output that will be pasted into Minecraft. Treat this preset as a checkpoint where those details can be reviewed before the command leaves NBTForge.
The gallery is structured around that review. The first shot shows the workbench state, the second shot calls out the field or companion module that changes player-facing behavior, and the output shot keeps the command or command pair visible. When the preset has a visible result, the in-game capture confirms the same idea in a restored test world rather than relying on a generic overlay.
Testing and scope checks
Always test the selector with a harmless command first when the final teleport targets more than one player. Then verify the destination exists in the correct dimension and that the player faces the intended direction after arrival.
Run the first smoke test with a narrow selector and a clean world state. Environment, utility, routing, and feedback commands can look harmless, but they often affect every player or the whole world. Confirm the command changes only the intended state, then save the exact output beside the setup or follow-up lines that explain why it exists.
If the command becomes part of a function file or command-block chain, test the copied artifact, not only the live workbench state. That catches stale selectors, wrong command order, missing setup lines, and effects that only appeared to work because a previous test left state behind.
- Keep selectors narrow until the full pack is reviewed.
- Place world setup before encounter-specific overrides.
- Save feedback commands next to the state change that triggers them.
Where to go next
Save this below world setup and above feedback commands, then pair it with a title, sound, or waypoint that tells players why they moved.
For surrounding flow, compare the waypoint locator preset, spreadplayers minigame preset, and adventure map starter command pack.
FAQ
Can I paste this Teleport command into chat?
Usually yes for a one-command smoke test if the selector is safe and the line is short. For repeatable map behavior, save it to Project and copy the ordered pack or function-style output.
Why include a result capture for a utility-style preset?
The result capture proves the command changed visible world, HUD, routing, or feedback state in Minecraft instead of only looking correct in the output panel.
What should I check before sharing this preset?
Check selector scope, command order, target version, and whether the command belongs in setup, encounter logic, feedback, or cleanup. Those categories decide where it should sit in a Project pack.
Open this workflow
Start from the related Teleport workbench, then adjust the preset fields for your world.