Presets

Utility presets

Spreadplayers preset for minigames

Spreadplayers preset for minigames is now a complete Spread Players workflow instead of a templated command note. Use this preset when a minigame, arena, scavenger hunt, or team event should start players away from the same spawn point. The command is useful only when the center, range, minimum distance, and team behavior match the map layout. The article keeps the setup fields, output review, Project placement, and result capture together so the command is easy to audit before it becomes part of a map setup, event trigger, or reusable command pack. The Spread Players workbench keeps the center coordinates, spread distance, max range, max height, respect-teams flag, and target selector visible together. This is the checklist a creator needs before running a command that can move every participant.

Preset result

A spreadplayers command scatters players around the configured center for fair minigame starts.

Output

Minigame spreadplayers command

/spreadplayers 0 0 8 32 false @a

Preset screenshot

Start with the Spread Players controls that define the preset state.
The second shot highlights the setting or companion command that changes player-facing behavior.
The output shot keeps the final command or command pair visible before it enters Project.
A spreadplayers command scatters players around the configured center for fair minigame starts.

Build the preset

  1. Open the Spread Players workbench.
  2. Set the center X and Z coordinates for the arena.
  3. Set spread distance and max range based on the playable area.
  4. Enable respect teams only when teammates should stay grouped.
  5. Set the target selector to the players in the minigame, not all online players by default.
  6. Review the output and test the command in a copy of the map before adding it to the start pack.

Why this Spread Players preset belongs in Project

Use this preset when a minigame, arena, scavenger hunt, or team event should start players away from the same spawn point. The command is useful only when the center, range, minimum distance, and team behavior match the map layout.

The Spread Players workbench keeps the center coordinates, spread distance, max range, max height, respect-teams flag, and target selector visible together. This is the checklist a creator needs before running a command that can move every participant. A copied command is only useful when the surrounding assumptions are visible: selector scope, world state, order inside the pack, and the exact output that will be pasted into Minecraft. Treat this preset as a checkpoint where those details can be reviewed before the command leaves NBTForge.

The gallery is structured around that review. The first shot shows the workbench state, the second shot calls out the field or companion module that changes player-facing behavior, and the output shot keeps the command or command pair visible. When the preset has a visible result, the in-game capture confirms the same idea in a restored test world rather than relying on a generic overlay.

Testing and scope checks

Spreadplayers can place players somewhere technically valid but strategically bad if the range crosses walls, void areas, or locked rooms. Test in a copy of the arena and narrow the target selector before using it in a live event.

Run the first smoke test with a narrow selector and a clean world state. Environment, utility, routing, and feedback commands can look harmless, but they often affect every player or the whole world. Confirm the command changes only the intended state, then save the exact output beside the setup or follow-up lines that explain why it exists.

If the command becomes part of a function file or command-block chain, test the copied artifact, not only the live workbench state. That catches stale selectors, wrong command order, missing setup lines, and effects that only appeared to work because a previous test left state behind.

  • Keep selectors narrow until the full pack is reviewed.
  • Place world setup before encounter-specific overrides.
  • Save feedback commands next to the state change that triggers them.

Where to go next

Put this after team assignment and before the start title or reward feedback so the map communicates the match start clearly.

For related player routing, compare the teleport lobby return preset and team collision rule preset.

FAQ

Can I paste this Spread Players command into chat?

Usually yes for a one-command smoke test if the selector is safe and the line is short. For repeatable map behavior, save it to Project and copy the ordered pack or function-style output.

Why include a result capture for a utility-style preset?

The result capture proves the command changed visible world, HUD, routing, or feedback state in Minecraft instead of only looking correct in the output panel.

What should I check before sharing this preset?

Check selector scope, command order, target version, and whether the command belongs in setup, encounter logic, feedback, or cleanup. Those categories decide where it should sit in a Project pack.

Open this workflow

Start from the related Spread Players workbench, then adjust the preset fields for your world.