Presets

Text and UI presets

Raid progress bossbar preset

Raid progress bossbar preset is now a complete Bossbar workflow instead of a templated command note. Use this preset when an encounter needs visible raid-style progress without relying on players to read scoreboard numbers. The bossbar can represent waves cleared, captains remaining, arena capture progress, or the current phase of a multi-room fight. The article keeps the setup fields, output review, Project placement, and result capture together so the command is easy to audit before it becomes part of a map setup, event trigger, or reusable command pack. The Bossbar workbench keeps the id, name, max value, current value, color, style, and player selector visible. That makes it much easier to save the setup command beside the later update commands that will move the progress bar during the raid.

Preset result

A red Raid Progress bossbar appears at the top of the HUD with a partial progress value.

Output

Raid progress bossbar command set

/bossbar add nbtforge:raid_progress {text:"Raid Progress",color:"red"}
/bossbar set nbtforge:raid_progress max 5
/bossbar set nbtforge:raid_progress value 3
/bossbar set nbtforge:raid_progress color red
/bossbar set nbtforge:raid_progress players @a

Preset screenshot

Start with the Bossbar controls that define the preset state.
The second shot highlights the setting or companion command that changes player-facing behavior.
The output shot keeps the final command or command pair visible before it enters Project.
A red Raid Progress bossbar appears at the top of the HUD with a partial progress value.

Build the preset

  1. Open the Bossbar workbench and choose the add action first.
  2. Set the id to `nbtforge:raid_progress` so every follow-up command uses the same state key.
  3. Set the visible name to `Raid Progress` with red styling for urgency.
  4. Set max to `5` and value to `3` to show partial wave progress.
  5. Set the player selector to the players who should see the bar.
  6. Copy the add command, then save follow-up `set value` and `set players` commands in Project.
  7. Run the command set in a clean test world and confirm the bar appears at the top of the HUD.
  8. Remove or reset the bossbar before retesting another raid scenario.

Why this Bossbar preset belongs in Project

Use this preset when an encounter needs visible raid-style progress without relying on players to read scoreboard numbers. The bossbar can represent waves cleared, captains remaining, arena capture progress, or the current phase of a multi-room fight.

The Bossbar workbench keeps the id, name, max value, current value, color, style, and player selector visible. That makes it much easier to save the setup command beside the later update commands that will move the progress bar during the raid. A copied command is only useful when the surrounding assumptions are visible: selector scope, world state, order inside the pack, and the exact output that will be pasted into Minecraft. Treat this preset as a checkpoint where those details can be reviewed before the command leaves NBTForge.

The gallery is structured around that review. The first shot shows the workbench state, the second shot calls out the field or companion module that changes player-facing behavior, and the output shot keeps the command or command pair visible. When the preset has a visible result, the in-game capture confirms the same idea in a restored test world rather than relying on a generic overlay.

Testing and scope checks

Bossbars are persistent state. If an old bar remains from a previous test, it can make the next screenshot or playtest look correct for the wrong reason. Remove, reset, or re-add the bar before judging the command pack.

Run the first smoke test with a narrow selector and a clean world state. Environment, utility, routing, and feedback commands can look harmless, but they often affect every player or the whole world. Confirm the command changes only the intended state, then save the exact output beside the setup or follow-up lines that explain why it exists.

If the command becomes part of a function file or command-block chain, test the copied artifact, not only the live workbench state. That catches stale selectors, wrong command order, missing setup lines, and effects that only appeared to work because a previous test left state behind.

  • Keep selectors narrow until the full pack is reviewed.
  • Place world setup before encounter-specific overrides.
  • Save feedback commands next to the state change that triggers them.

Where to go next

Save the add and set commands together, then connect value updates to the scoreboard, wave counter, or cleanup logic that tracks the raid.

For adjacent status UI, compare the bossbar adventure map preset, timed bossbar scoreboard preset, and warning alert preset.

FAQ

Can I paste this Bossbar command into chat?

Usually yes for a one-command smoke test if the selector is safe and the line is short. For repeatable map behavior, save it to Project and copy the ordered pack or function-style output.

Why include a result capture for a utility-style preset?

The result capture proves the command changed visible world, HUD, routing, or feedback state in Minecraft instead of only looking correct in the output panel.

What should I check before sharing this preset?

Check selector scope, command order, target version, and whether the command belongs in setup, encounter logic, feedback, or cleanup. Those categories decide where it should sit in a Project pack.

Open this workflow

Start from the related Bossbar workbench, then adjust the preset fields for your world.