Presets

Schematic presets

Mini Blaze Cake Factory Schematic

Mini Blaze Cake Factory is a compact Create factory build that wraps blaze cake production in a finished brick-and-stone shell. It combines a small decorative building with functional Create parts for netherrack preparation, cinder flour, egg and sugar handling, lava pouring, belts, pipes, pumps, chutes, shafts, funnels, vaults, fans, and processing blocks. It is more polished than an exposed utility pad while still keeping the machine readable.

Preset result

A compact blaze cake factory review that helps builders inspect the brick shell, farm machinery, haunt/crushing flow, fluid handling, and finished factory look before using the schematic.

mini-blaze-cake-factory-schematic.nbt
Dimensions
14 x 25 x 18 blocks
Blocks
1,204
Minecraft
1.20.X
Create
6.0.6
FactoryBlaze CakeWarehouseCompactSurvival

Required mods

Create.

Preset screenshot

The screenshot shows a compact factory facade rather than only machinery. Brick walls, stone trim, vines, windows, copper parts, and visible Create machinery make it suitable for a finished base area.

Build the preset

  1. Open the 3D preview and inspect the brick shell, roofline, front machinery, fluid pipes, belt routing, item vaults, fans, pumps, and processing blocks.
  2. Check the footprint: 14 x 25 x 18 blocks with 1,204 total blocks, so the factory is narrow but taller than a basic farm module.
  3. Prepare Create blocks plus decorative building materials such as brick, stone slabs, vines, moss, granite, glass, framed glass, and copper trim.
  4. After placement, inspect the fluid pipe, belt, gearbox, chute, fan, plough, portable interface, vault, basin, press, and spout connections.
  5. Run the production chain slowly first so the netherrack, cinder flour, egg, sugar, base, and lava steps can be checked in order.

Build review summary

This schematic is stronger than a bare farm because it already has a building identity. The brick walls, vines, stone trim, copper accents, windows, and rooftop machinery make the factory feel like a placed structure rather than a temporary test rig.

The compact footprint also makes it useful for towns or industrial streets. Players can place it as a small production building, then connect item inputs and storage behind or below the visible facade.

  • Author: Niekas7.
  • Best fit: compact factory district, blaze cake production room, decorated farm building, small survival base.
  • Helper code shown for the Create Schematic Helper mod: YRNVE.
  • Top materials include grass block, bricks, copycat panels, vines, stone-brick slabs, dirt, stone bricks, and fluid pipes.

Technical planning notes

The schematic dimensions are 14 x 25 x 18 blocks with 1,204 total blocks. The height comes from the building shell and visible top machinery, so check ceiling clearance if the factory goes indoors.

The required mod list is Create. The factory description expects a blaze cake process that touches netherrack preparation, crushing, sugar, egg handling, and lava pouring, so the surrounding base should provide those resource streams.

  • Game version: 1.20.X.
  • Create version: 6.0.6.
  • Leave maintenance access near the front machinery and pipe runs.
  • Use the preview to trace item movement before hiding the back side of the building.

World fit and placement notes

The Mini Blaze Cake Factory fits best in a small industrial street, town workshop, or decorated Create base where utility machines should still look like buildings. It can sit near steam engines, blaze burner rooms, or food automation without looking unfinished.

For survival use, treat the building as both a machine and a facade. Keep a service corridor or basement access for resource inputs, then add signs, storage drawers, and lighting once the recipe chain works.

  • Best first import location: a flat 18 x 29 pad with service space behind the factory.
  • Keep the roof clear if visible machinery should remain readable.
  • Add resource storage near the back or below the floor.
  • Back up the world before connecting it to an existing item network.

Open this workflow

Start from the related Schematic workbench, then adjust the preset fields for your world.