Presets

Schematic presets

LZ M 3 Hailmary Airship Schematic

LZ M 3 Hailmary is a long-range Create Aeronautics airship built around a large white envelope, a multi-level spruce hull, and enough interior volume to feel like a sky expedition vessel rather than a decorative blimp. The schematic works best for players who want a late-game aircraft with a visible silhouette, practical rooms, and enough scale to become a traveling base above a survival world.

Preset result

A large expedition airship review that helps builders inspect the Hailmary hull, balloon envelope, decks, and Create Aeronautics requirements before using the schematic.

lz-m-3-hailmary-schematic.nbt
Dimensions
111 x 23 x 43 blocks
Blocks
8,707
Minecraft
1.21.X
Create
6.0.10
AirshipExpeditionAeronauticsSurvivalLarge build

Required mods

Create Aeronautics, Create, Create Aeronautics (Simulated), Farmer’s Delight.

Preset screenshot

The featured view makes the vessel readable as a full airship: a broad white envelope sits above a long spruce hull, while tail fins and mechanical details show this build is meant to be inspected from several angles.

Build the preset

  1. Open the 3D preview and rotate around the envelope, tail fins, hull underside, and deck height before importing the file.
  2. Check the footprint: the schematic measures 111 x 23 x 43 blocks and needs open sky around the nose, rear section, and balloon volume.
  3. Review the dependency list before placement because this build uses Create Aeronautics blocks, simulated Aeronautics parts, and Farmer’s Delight content.
  4. Use the screenshot to judge the visible shape, then use the 3D viewer to inspect cramped areas such as the under-hull machinery and deck connections.
  5. Place it in a backup world first, then verify that moving controls, envelope blocks, and any food or farm pieces are present after import.

Build review summary

The Hailmary is strongest as a statement vehicle. Its long hull and oversized envelope make it read clearly from a distance, while the spruce planks, stripped logs, iron bars, framed glass, and brass details keep the airship from looking like a simple balloon shell.

The dimensions make this a large but manageable Create Aeronautics build. It is smaller than massive mobile-base carriers, yet it still has enough length for cabins, machinery, walkways, and a proper bow-to-tail shape. That balance makes it useful for a world that wants an impressive aircraft without dedicating an entire skyline to one schematic.

  • Author: Tyrant Productions.
  • Best fit: Airship, expedition base, long-range sky travel, late-game survival display.
  • Helper code shown for the Create Schematic Helper mod: HSD53.
  • Top materials include white envelope blocks, spruce planks, stripped spruce logs, spruce stairs, iron bars, linear chassis, framed glass, and simulated sails.

Technical planning notes

The schematic dimensions are 111 x 23 x 43 blocks with 8,707 total blocks. The wide envelope is the main clearance concern, not only the hull. Plan the import area with extra space around hangars, towers, cliffs, and tree lines so the balloon and rear section do not clip into existing builds.

The mod set is focused but still important: Create Aeronautics, Create, Create Aeronautics (Simulated), and Farmer’s Delight. Builders who use a trimmed Create pack should confirm those aircraft-specific dependencies before placing the file.

  • Game version: 1.21.X.
  • Create version: 6.0.10.
  • Use the browser preview to inspect the hull from below as well as from the side.
  • Treat the envelope as the placement boundary when choosing a paste location.

World fit and placement notes

This schematic fits best over open plains, ocean bases, or a dedicated airship dock. It has enough vertical presence to become a landmark, so the best placement is usually above a route, harbor, rail yard, or Create factory that benefits from a dramatic flying vehicle overhead.

The visible deck and machinery details make the build more useful when players can walk around it after placement. If the world has aircraft controls enabled, test movement and stopping behavior away from valuable builds before treating it as a main travel vehicle.

  • Best first import location: a flat test world or empty sky dock.
  • Check the nose, tail, and underside before moving it near a base.
  • Keep spare materials ready for any modded blocks that require post-placement adjustment.
  • Save a world backup before importing a moving aircraft schematic.

Open this workflow

Start from the related Schematic workbench, then adjust the preset fields for your world.