Summon armor stands: no baseplate, arms, poses, and invisibility
7 min read
Armor stands are the workhorse of Minecraft decoration and mapmaking because their NBT lets you turn them into weapon racks, statues, and hologram bases. All the useful options are simple boolean and pose tags, and unlike item components these entity tags have stayed stable across versions.
Wynik poradnika
A /summon command for an armor stand with the arms, baseplate, pose, and visibility you want for a build or display.
Zalecana ścieżka
- Open the Summon module and choose armor_stand.
- Toggle ShowArms and NoBasePlate to control whether it has arms and a base.
- Toggle Invisible to hide the stand while still showing the items it holds or wears.
- Set the Pose rotations for the body and arms to strike a pose.
- Add equipment to the armor and hand slots, then copy the command.
The core display tags
A decorated stand usually combines a handful of tags: /summon armor_stand ~ ~ ~ {ShowArms:1,NoBasePlate:1,Invisible:1,NoGravity:1}. ShowArms adds wooden arms so it can hold items, NoBasePlate hides the stone slab underneath, Invisible hides the stand itself, and NoGravity keeps it floating where you place it.
For holograms you often add Marker:1, which removes the hitbox so players cannot interact with or accidentally break the stand. Small:1 makes a half-size stand, which is handy for tabletop props.
- ShowArms:1 adds arms so the stand can hold items.
- NoBasePlate:1 hides the base; Invisible:1 hides the stand.
- Marker:1 removes the hitbox for holograms; Small:1 halves the size.
Posing the arms and body
The Pose compound rotates each body part with three float angles in the order X, Y, Z, each from -180 to 180 and written with an f suffix. For example Pose:{RightArm:[-80f,20f,0f],LeftArm:[50f,0f,0f]} raises and angles the arms.
You can pose Head, Body, LeftArm, RightArm, LeftLeg, and RightLeg. Small changes read as natural gestures; large opposing angles read as action poses. Building the pose visually avoids the guesswork of hand-tuning angles.
- Pose parts: Head, Body, LeftArm, RightArm, LeftLeg, RightLeg.
- Each takes [X,Y,Z] float angles from -180 to 180.
- Arm poses only show when ShowArms is on.
Holding items and wearing armor
An armor stand uses the same ArmorItems and HandItems lists as a mob (feet, legs, chest, head for armor; main hand then off hand for items). Put a sword in the hand and a helmet on the head to make a weapon rack or a guard statue.
Because the stand can be invisible, a common trick is to hide the stand entirely and show only a floating weapon or head, which is the basis for many custom decorations and map props.
Ship the copied artifact
Use this guide to produce the artifact a player or map maker will actually run: a copied command, ordered Project pack, or datapack resource. The final review should happen on that copied output, not only on the editable builder state.
When the workflow is version-sensitive, label the target version beside the command. When it uses selectors, scoreboards, bossbars, tags, loot tables, or project order, test those dependencies in a clean world before publishing the setup.
- Copy from Output for one command and from Project for ordered packs.
- Keep Java, Bedrock, and snapshot variants separate.
- Test destructive selectors with harmless output first.
- Update related presets when the guide becomes the canonical workflow.
Powiązane poradniki i presety
FAQ
How do I summon an armor stand with no baseplate and arms?
Use /summon armor_stand ~ ~ ~ {ShowArms:1,NoBasePlate:1}. Add Invisible:1 to hide the stand and NoGravity:1 to keep it floating in place.
How do I pose the arms?
Set the Pose compound, for example Pose:{RightArm:[-80f,20f,0f]}. Angles are X, Y, Z floats from -180 to 180. Arm poses only appear when ShowArms is enabled.
How do I make the armor stand invisible but keep the items visible?
Add Invisible:1. The stand disappears but any armor or held items it carries stay visible, which is how floating-item decorations are made.
What does Marker do?
Marker:1 removes the armor stand hitbox so players cannot see it in F3 or interact with it. It is used for holograms and text displays that should not be clickable.
Why can I not put items in the arms?
Held and worn items always work in NBT, but the arms only render when ShowArms:1 is set. Without it the stand still holds items but shows no arms.
When should this guide become a Project pack?
Use Project when the workflow needs more than one command, has setup and cleanup order, or must be edited again after testing. One-off commands can stay in Output.