Schematic presets
Deep Seas Submarine Schematic
Deep Seas Submarine is a schematic built around a rounded underwater hull, glass viewing area, compact propulsion layout, submarine-themed blocks, and a manageable 26-block length. The build measures 26 x 14 x 11 blocks and contains 842 total blocks. The submarine is small enough for docks and underwater bays but tall enough that water depth must be checked before import. The preview is useful because it lets builders check the rounded hull, glass viewing area, underside clearance, propulsion detail, submarine blocks, and waterline placement before committing space, materials, and movement testing in a main world.
Preset result
A compact submarine review that helps builders inspect the rounded hull, glass viewing area, underside clearance, propulsion detail, submarine blocks, and waterline placement before using the schematic.
3D Preview
- Dimensions
- 26 x 14 x 11 blocks
- Blocks
- 842
- Minecraft
- 1.21.X
- Create
- 6.0.10
Required mods
Create Aeronautics, Aeroworks, Create, Create: Copycats+, Create: Submarine, Create Aeronautics (Simulated), Create Crafts & Additions.
Preset screenshot
Build the preset
- Open the 3D preview and inspect the rounded hull, glass viewing area, underside clearance, propulsion detail, submarine blocks, and waterline placement.
- Check the footprint: 26 x 14 x 11 blocks with 842 total blocks, then confirm water depth, dock clearance, and whether the viewing area sits at the intended level.
- Prepare Create Aeronautics, Aeroworks, Create, Create: Copycats+, Create: Submarine, Create Aeronautics (Simulated), and Create Crafts & Additions before import. The vehicle relies on submarine and Aeronautics-related blocks, so dependency matching is important.
- After placement, confirm waterline height, hull clearance, viewing area, and propulsion details before enclosing the bay.
- Use the preview to decide the final orientation before adding docks, roads, hangars, terrain, or support machines around the submarine.
Build review summary
Deep Seas Submarine works best when judged as an underwater base, docked submarine bay, deep-sea lab, harbor workshop, or exploration vehicle display. The design has enough shape and detail to read clearly in a finished world, while the 3D preview makes the important blocks easier to inspect before placement.
The most useful planning detail is material balance. rounded hull blocks, glass viewing panels, submarine parts, Aeroworks blocks, Copycats trim, propulsion detail, and compact control hardware That mix affects where the build should sit, how much service space it needs, and whether it should be treated as decoration, machinery, or a moving craft.
- Author: Daxz_nort.
- Best fit: an underwater base, docked submarine bay, deep-sea lab, harbor workshop, or exploration vehicle display.
- Top materials and visible systems include rounded hull blocks, glass viewing panels, submarine parts, Aeroworks blocks, Copycats trim, propulsion detail, and compact control hardware.
- Review priority: the rounded hull, glass viewing area, underside clearance, propulsion detail, submarine blocks, and waterline placement.
Technical planning notes
The schematic dimensions are 26 x 14 x 11 blocks with 842 total blocks. The 14-block height means shallow water placement can look cramped unless the bay is prepared first.
Required mods are Create Aeronautics, Aeroworks, Create, Create: Copycats+, Create: Submarine, Create Aeronautics (Simulated), and Create Crafts & Additions. Builders should confirm the same movement, decorative, and mechanical blocks exist in the target pack before importing the file into an active world.
- Game version: 1.21.X.
- Create version: 6.0.10.
- Main placement concern: water depth, dock clearance, and whether the viewing area sits at the intended level.
- Post-placement check: confirm waterline height, hull clearance, viewing area, and propulsion details before enclosing the bay.
World fit and placement notes
Deep Seas Submarine fits best in an underwater lab, harbor basin, deep-sea outpost, submarine dock, or exploration base. A quick preview pass helps decide whether the build should face a runway, dock, hangar door, harbor lane, road, or open sky lane.
For survival staging, test the submarine in a clear water bay, then add dock arms, pressure doors, lighting, storage crates, and access tunnels after the waterline is confirmed.
- Best first import location: a water test bay at least 34 x 22 blocks with 18 blocks of depth.
- Keep access open for the rounded hull, glass viewing area, underside clearance, propulsion detail, submarine blocks, and waterline placement.
- Add support scenery only after the submarine is aligned and tested.
- Back up the world before movement, flight, fluid, weapon, or large-structure testing.
Open this workflow
Start from the related Schematic workbench, then adjust the preset fields for your world.